Play SpecRel 4D online

Two players, two computers, one causal relativistic billiards table. The game connects the two browsers directly, peer to peer. No server or account is needed: you just swap two codes by chat.

Host a match →
You are player 1. You get an invite code to send.
Join a match →
You are player 2. Paste the host's invite code.

The easy way: a lobby link

If this game is served next to a rendezvous server, press Create online lobby under the game. A panel shows a link: copy it and send it to the other player. When they open it you are both in, and the game starts. Until then the game stays paused. If no direct path exists between your two networks, the server also relays the game traffic, so this works on almost any network.

Without a server: swapping codes

  1. Host: open Host a match. After a few seconds an invite code (starting with SR4W) appears. Press Copy and send it to the other player over any chat.
  2. Joiner: open Join a match, paste the invite code into the box and press Connect. A reply code appears. Copy it and send it back.
  3. Host: paste the reply code into the second box and press Connect.
  4. The panel disappears on both screens and the HUD's top line names the other player. You're in.

Each pair of codes works once. If something goes wrong, reload both pages and start over with fresh codes. Keep both tabs in front: browsers pause background tabs, so a hidden tab stops playing (and holds up the other player).

Playing

If it won't connect

Other ways to play together

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